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Rainbow 6 operator pick rate
Rainbow 6 operator pick rate









rainbow 6 operator pick rate

His ability isnt Activateable from any distance (Duh) He cant fire while performing the ability

rainbow 6 operator pick rate

Jackal has to be near where enemies stepped not too long ago making him vulnerable Now you said jackal is more of a problem, He also has no vulnerabilities while performing this action and he can still fire They'll make everyone have to stay stilla nd rush, making them an easy target The current (Cancer) meta is lion, Blitz, finka and rushers for a reason He can make anyone have to stay still from any range, no vulnerabilities and no giveaways

rainbow 6 operator pick rate

Ok great here's another guy who doesnt understand why Lion is OP When I roam, Jackal is much bigger problem than Lion, because can randomly get my footprint, and then I am done. The problem isn't lion itself, but as soon as you have a team that isn't bad you will face against lion, blitz, ying and any other attack ops that push together and you will just get torn appart. It is and so is Go4r6, Faceit, challenger, community cups etc. No wonder they don’t give more.Everyone that is interested in this game, should we rather watch gold plays and demand nerfs everytime an operator get's a single kill?

rainbow 6 operator pick rate

That’s the SIMPLEST FORM OF DATA and people don’t get it. We just get given the simplest form of one aspect of the data they may use, and even then it’s clearly evident that 90% of the community do not grasp its relevancy. You balance around lots and lots of metrics win rates, pick rates, ban rates, KPR (operator and weapons), KDR, gadget usage, equipment effectiveness per operator etc. It’s just an argument made by people who have had their mains nerfed because they’re too strong and they don’t like to admit that their strength was a crutch. Plus the people that moan about NOT balancing around win rate also moan when Blackbeard sees nerfs because of his win-rate or why Frost lost her 1.5x scope. That kind of fun isn’t needed nor wanted in siege. They were only fun because they were too strong. An operator is picked a lot either if they offer something no one else does, or if they’re fun by DESIGN.Īsh/Zofia clearly weren’t fun by design because now they have their changes, people don’t use them and think they’re boring. If you did, Smoke (who used to have an awful win-rate) should’ve been buffed and Goyo (same reason) should too. Win rate is also something you don’t just balance around. It’s not claiming that the gun is too strong or that they want to remove ‘fun’, it’s just the most appropriate change for the outcome they want. The SMG-11 got removed, not because it was too strong and the WEAPON is the issue, it’s the element of his kit that best suited what they were looking for toning down his power without taking a massive drop. When balancing ops, it’s crucial to envisage the whole picture instead of looking at changes in such a reduced way.











Rainbow 6 operator pick rate