

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod. If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion. You can download the mod from the Steam Workshop here: If you're curious to see what SotP:S has to offer, here is a quick album of some of our ships and stations: Support to other mods that enhance gameplay or the Halo experience may also follow based on community feedback. We also plan to expand support to the "New Ship Classes & More v2.0" mod. However, when things have settled down, we do plan to expand the mod to allow for a more complete Halo experience. With spinal mounted weaponry coming in the next patch from Paradox, our timing feels pretty serendipitous.īecause Paradox games go through a lot of balance adjustments early in their life, at this time we're not going to be making any changes via the mod that would affect game balance and thus require us to do balance upkeep with every patch they release. This release includes replacements for all ship classes, custom emblems, and factions - allowing you to play as the UNSC and Covenant from the Halo universe. Today we're releasing version 0.1 of Sins of the Prophets: Stellaris. Make sure you have at least 1 star base on every planet so you can respond faster to attacks (single jump from 1 end of your empire to the other) If you can get at least 1 (2 Is better if you split your fleet) planet(s) with a lot of shipyards so you can resupply your fleet quickly when needed.Hello everyone! I am the lead developer for a Halo mod called Sins of the Prophets for the 4X space combat RTS game Sins of a Solar Empire: Rebellion.Īfter Stellaris released we experienced an outpouring of requests from our fanbase to let them play with our ships in the Stellaris sandbox. They actually try attacking you in weaker spots. What I did notice is that when a planet has a lot of defences they don't usually attack it. I usually split my fleet in half and send the infinity where it's needed most. Don't devide it too much since you'll need to overpower them 3 to 1. Then when you have full defences build your fleet.

Keep your fleet relatively small to build up credit (like half fleet supply max, do build the infinity if you can). From there work your way inside (aka colonize the planets you skipped). If you run into a covenant planet go back one planet colonize it and put defences on it. As it called Project Damocles.I got surpr. The key is taking up as many planets as you can early on (recommend using 2 fleets of 1 Phoenix and 10 paris) just skip a couple of planets and make sure you get at least 8 planets for yourself (preferably with choke points for easy defense). So Figure I try this new mod that merges Sins of the Prophets (Halo) mod and Dawn of The reapers (Mass Effect) mod.

I've been playing a game against 4 hard Ai.
